Warring Kingdoms of Mysmall

Finally, we've got him!
The Mayor Creedus has been cornered at last!

Adventure Log Catch Up

3 Sessions 18-21 Hours Total

  • After some diligent inquiry the party discovered that the mayor was leaving town, and allowing a stand in to watch over the city in his place
  • Displease with their lack of catching the mayor they decided when he announced this in the morning they would confront him and capture him before he had time to get away.
  • And so they did, with a minor set up, during which Nadar Tanol’Tar Killed some of the town guards to aid their escape
  • after some quick moves they manged to capture the mayor and subdue his guards, killing the captain of the guard in the scuffle
  • Escaping with little other resistance the group hid away in the recently cleared out fountain lair. (of which no other towns person had the knowledge of.)
  • After a brief intterogation it was discovered that “the mayor” was merely a decoy, a man dressed up and disguised as the mayor and that Creedus had fled town quite some time ago
  • With little direction to go on the group decided to head for the nearby city of Dalhig in the hopes that they might find him sheltered there
  • Upon arriving at Dalhig the group decided to seek council from a caster, and managed to scry in on the mayor having a meeting with Allucard Draemor
  • With this critical information they hunted down the elusive mayor first stopping in Southsley hoping to gather more information. And hunt down Allucard for harboring their quarry.
  • Discovering that the map they carried drew out alliances between two factions made the group question whether or not they should confront Allucard in the middle of a warzone alone. Or simply take over his keep while he was away.
  • After a might bit of studying by Jim and his ‘assistants’. (One being more distracted by other, much more green things in the library) He managed to find research and old texts detailing the creation of the Sword of Mysmall and it’s parts.
  • Or at least it seemed that way, translating an ancient text doesn’t always work out the best, but he can always look at the pictures!
  • After very little other digging around they instead decided on an alternate route by sea, procuring a boat (by a slight means of force) and heading to Eastden to test their luck there.
  • After some rough seas they managed to dock and ally with the queen of Eastden, Ellenor Dreaeel.
  • They agreed that Allucard and Brothor must both be stopped, and that her troops were already mobilizing to face them to the south of the keep in the wastelands between their cities.
  • After a great clash between the two forces, the adventuring group found themselves approaching the enemy leader’s encampment.
  • After a few quickly and tactfully placed removal of some standing soldiers the group peered through the flaps of the tent to find….
Escape from the underground!
Took you guys long enough...

Adventure Log

6 Hour session

  • After a long arduous journey the group finally found a place that they could truly rest their feet for a little while (I mean they had been inside the enemy’s base of operations for nearly a week now without results and there were more pertinent matters to attend to… cough the mayor cough
  • But the party had their fun, and as they pressed on to look for the mayor they found themselves in his meeting room and were ambushed by more of those foul creatures that seemed to love to attack them, yes it was more creepers
  • After dealing with the pests and heading into what appeared to be the mayor’s hideaway they looted his room and found a spiraling staircase hidden behind his large decorative curtain
  • Reaching the top of the staircase they were met with a device that hindered their progression after a brief pause (and some third degree burns) they managed to press on and found themselves emerging from a fountain!
  • After some strange looks and harsh words from a fountain worker they made off into town, the mayor still eluding their grasp they left in search of their quarry
Let me know if anything is missing!
Comments please!

Hey guys and gals I just wanted to post this and say if you notice I’m missing any details or you want something included anywhere in the blog just post a comment or send me a message requesting a page with more information.

I’d be happy to oblige.

That’s all! :P

Take them when they least expect it!

Adventure Log

3 Sessions 18-22 Hours


  • While the party pressed on into the dark damp cave the magician that they left behind followed the stains that they had left behind in the murky depths (Nearly to his detriment in several instances)
  • While he made his way to find them, the party found themselves at a fortress wall attempting to gain entry by a show of force they simply managed to scare off one of the guards
  • Nadar managed to sneak his way in using a potion of spider climb to make his way over the wall he lowered the gate and ascended to the ceiling in order to get behind the group of guards that were approaching the party, all of whom made their way inside and hid behind nearby cover
  • Taking the most advantage of the situation they managed to get the drop (in Nadar’s case quite literally) on the large group of guards eliminating them quite efficiently
  • After their elimination the searched the guards outpost and pressed on, to find that another group of guards had been warned and set up a barricade blocking their way forward.
  • After meeting this resistance the group heard a cry from a nearby chasm, it was the wizard! He had found his way to the party! Yaaaaaaaaaaaaaaaaaaaay…
  • Exhausted and not wishing to push their luck the group settled down to rest.
  • Two party members came down with illnesses caught while traversing the sewers
  • Performing an impromptu surgery the ‘main character’ of the group managed to prolong Vittora’s disease from advancing in lethality with some help from Mork
  • This of course took due time, and after four days of squatting in the guards outpost they managed to press on, but not without their due opposition
  • Met with another bear-accade and some due force on the other side the group killed all that stood in their way clearing out the first floor they managed to settle in make some “stew” (if that’s what you’d like to call it), bath and get otherwise prepared for what was ahead.
4 Adventure logs in one! :O
Sloth is my vice

Adventure Log Catch up

(These events happened over the course of 4 different sessions)
Approximate Hours of play: 24

  • While Nadar and his group disposed of the body Horatia headed off in search of the mayor’s home with Jim, Rokashim, and Gemma. (Even though they were probably the least equipped to infiltrate his residence)
  • Using multiple tactics to infiltrate, Jim melted through the front gates and used his magic in combination with Horatia’s wolf to scare the guards. While Rokashim snuck around to the back entrance and became disguised as one of the guards.
  • Both groups searched in the mayor’s manor for an hours length to no avail, but when Horatia’s group headed upstairs they found the mayor in his bedroom staring into the mirror. Possessing the subtlety of a herd of bulls they opened his door and alerted him of their presence.
  • After some scuffle and hurried escape the group realized that they had scared the mayor out of his residence. There was some mention of an evacuation protocol, but the party, not sure where to start looking decided that breaking back into his manor to gather more information would suffice.
  • After some planning the party decided the easiest way to gather information would be to extract it from one of the guards, so after tailing a night guard to his home to find him a womanizer and a wife beater. The permanently relieved him from duty and learned that the mayor escaped through some sort of escape route in his courtyard.
  • With some surveillance help from Burglor the Fast the party pinpointed a statue of a badger what had a golden apple under it’s paw, Jim identified this as some sort of trigger that might reveal where the mayor had gone.
  • Quickly finding there way back into the mayor’s residence (They really should up security around here) the made there way to his inner courtyard and upon close inspection they found that there was a path into the sewers below
  • After some bumbling they found a mirror that knew everything there was to know about the dungeon, but could only answer in yes or no questions, so carrying it with them they followed it’s zig-zagging instructions until they found themselves into a cavern behind a salt water waterfall (After collecting some of the salt residue for themselves to sell later of course)
  • They picked up a bumbling dwarven bard companion along the way as well (Thomas >→)
  • After some a misguided attempt to (swing ac)cross a chasm in their way, they managed to find a stalagmite that appeared out of place. It revealed a bridge across

*In the meantime the brave adventurer who managed to cross the chasm bumped into someone in the darkness upon trying to regroup with his party a stony creature lashed out at him

  • Upon killing this stony creature, the party continued down an apparent path in the dusty cave floor
Last time!
On Kingdoms of Mysmall!

Adventure Log Catch up

  • We left of our “heroes” who at this point were forced to follow the instruction of Kiasoart the assistant of Etterthall the powerful blue dragon on a quest to find pieces of a sword so they might free their friend and ally Merv from the clutches of a demon’s curse.
  • The party fanned out when they reached Barid with the only instructions from their guide being to seek out the Mayor, as he was last seen with a leather scabbard linked with the properties of the sword hilt
  • Some planned meetings with the mayor in order to directly confront him about the issue, while others found themselves with ‘ways to entertain themselves’ (Spurring the myth that the animal was spotted in Barid)
  • The group became a little sidetracked but were reunited in purpose when the outcast of their group a brawler that had joined them in their quest earlier appeared and started beating up on the eldest of their group, Jim
  • Not wanting to have any of that they quickly pinned down and ended the drunk brawler’s life
  • spinning a quick tale the group explained that the man had a bounty on his head and they left the tavern
  • A small group went to dispose of the body while the circle table kids headed for the mayors house in the hopes of digging up where the scabbard might be
  • Both groups ran into minor troubles as the mayor’s mansion caught fire and the group disposing of the dead body ended up creating a few more on their way to the mayor’s residence
  • As the flames licked the night sky and a cry went out proclaiming that “The Animal” was loose in Barid, and we are left wonding what will happen today in… the Kingdoms of Mysmall!
Path to Barid
(or it might be known as, how to exclude a cheater)

Adventure Log

6 Hour Session


  • The party headed out on the road to Barid (after ruthlessly murdering some rabbits in their small little cottages in the forest of course)
  • the group had to make a detour according to the wizard in order to obtain his ‘pet rock’ as it were
  • After some general tomfoolery and destruction of property the party found some creatures scurrying about the wizard’s previous home, and with a bit of finagling managed to exterminate the buggers and find the wizard’s rock
  • And after some squabbling with a group of floozies that wanted to take one of the few remaining rooms the group managed to get into an arm-wrestling contest with a burly gentleman
  • After a few heated words the group intimidated them into leaving the inn without causing any further trouble
The Potion Heist
Bandits make out with their first score

Adventure Log

3 Hour Session


You guys stole some potions.

The end.

… what?


  • Party convinced the king that they were more helpful than the group of three femme-fatale’s
  • Bear Bearington joined the group, and helped convince the guards that Horatia and Merv were within their rights to duel each other
  • During this distraction Nadar and Rokashim managed to make away with some potions from a now burning shop… very subtle
  • after some healing and a meal at a super Denny’s the party continued on to Barid
Wiki updates
Some pictures and descriptions posted!

Take a peek around guys there are a few new wiki pages and some changes to other wiki pages, note that most PC’s are lvl 3 at this point so come prepared to level up next session. :)

Note: I’m adding sentimental items to the wiki currently, if there is anything that your character has that is important based on it’s memory to attached to it make sure to let me know.

Adventure log will be uploaded tonight or tomorrow night, be sure to read it before you guys come in on Wednesday.

(P.S If there are any pictures missing let me know I went through and deleted some duplicates from the database, so it might have gotten a little messed up, so just shoot me a text or a message here if you notice anything.)

There are dragons about guys...
And they aint happy with you

Adventure Log

7 Hour Session


  • As the party approached a ladder down one of the hallways they soon realized that it would be awfully hard for a dire wolf to climb through such a narrow space, so they explored the only other option
  • They found themselves on a cliff with kobold mannequins, and after some exploring the found themselves back in the hallway that had given themselves so much trouble before, still covered in oil. (They had been walking in circles and nobody had been drawing a map)
  • Stuck on what to do the party pondered for a moment. Stopping to rest for the night in the self closing room, and upon waking, attempted to clamber up the ladder.
  • They tied off the wolf and, as a join effort, attempted to pull the horse sized beast through the space above. Which, after some near tumbles, and almost pulling the wolf sideways through the hole, they managed hoist him up and press on
  • Met with another intersection the party turned to the right and found themselves in a crude penitentiary, with bars made with the same corroded metal as before.
  • There they found the gnome and the brawler, what were they doing there? They obviously couldn’t contend with kobolds… (kinda sad when you think about it)
  • Staring deep into the half-elf’s eyes Nadar approached the bars of their confinement looking the pitiful creature down with his disconcerting gaze, the brawler stared at him back with fire in his eye. (rolling a “crit” on his sense motive check and intimidate check)
  • But they were accompanied by another figure, a mysterious ninja was in captivity with their fellow party members. Rokashim approached the bars and went to open the door, only to be harshly grabbed by the woman, “Don’t… touch… the door.”

“Why not?” the illusionist replied, his hand withdrawn from the handle

The ninja stared deeply into the sorcer’s eyes, “You can open the door if you wish but I can’t guarantee that your friends will survive it.”

  • Nadar scanned the back of the room to spy holes all along the back wall, which with his experience and the hint from the stranger implied were lined with traps. Disabling some of the devices by lodging broken torches into the holes most of the party escaped relatively unscathed, save for the brawler who was graved across the face with a dart as they dived out of the cell
  • Pressing on the party found themselves on a cliff overlooking a throne room with a wall of vines, where Rokashim heard three kobolds speaking in frustrated tones, and the group may have listened to more but the half-elf had already immediately started to walk to the pulley on the opposite end of the room.
  • “What the hell is he doing?!” Horatia nearly shouted before throwing a rock at the back of the idiot’s head, and it cracked across his skull

(It’s safe to say that this is when combat started)

  • Nearly passing out before the fight began the fighter ducked behind the nearest stalagmite and sat out for this encounter, the best dress of the kobolds fled behind his throne (and as it was quickly deduced behind the wall of ivy) after which the party dispatched with the other two kobold fighters with a volley of shots back and forth from the top of the cliff
  • Wishing to descend Horatia tied off a rope at the top of the cliff in order to be able to climb down after which the brawler approached and punched her in the back of the head, which was retaliated with a cut across his chest, “If you aren’t a help to the pack you are a hindrance to the pack.”
  • Walking over Merv immediately attempted to patch the wounded slave, but Nadar approached behind Merv with the same look in his eyes from before, “Are you going to finish that?” he said looking over Merv’s shoulder.

“Finish what?” he replied

“No Nadar,” Horatia called to him, “I know what you intend, but he is still a part of the pack… for now.”

“But he is a clumsy inbred fool. He will only hinder us in our future endeavors…”

“That as it is, I will personally help you the next time he is so careless. If he becomes a problem to us again then I will be the second to condone his death. He only gets one more chance.”

  • Begrudgingly Nadar accepts these terms as they press on with the brawler loaded on the wolf’s back
  • Atel the ever curious gnome pulls down on the pulley that the brawler was investigating before and finds that it pulls away the vines behind the throne
  • After a brief reflection the party decides it would be best not to delve into an area that could be thick with kobolds for all that they know. So they decide to scan the cave for any possible way of patching themselves up (Where is a goddamn treasure trove when you need it?)
  • So using Jim’s amazing talent for finding metal they headed for what they could assume was the treasure room
  • Jim pressed forward up the sloped passage that the ninja had fled through earlier.
  • Not paying attention at first Jim was cut by several very fine metal wires strung across the hallway, and after some short deducting the party realized that the gnome would be the perfect height to avoid the kobold’s traps
  • She then of course proceeded to walk across the room and to the door that the metal’s source was located to be… to which she stepped through and disappeared
  • And after some initial trepidation the party progressed across the trap filled room (with varying cuts and bruises of course) to find the gnome bouncing atop a bed with her weapons in hand
  • And after some careful extraction of a few coins and gems from other shiny objects in the kobold’s hoard, Horatia noticed a couple of cabinets and had a smashing good time with them to find a few potions that the party desperately needed
  • Searching under the bed in the room the party found themselves in company with an angry kobold (who was tired of his head being jumped up and down on) who was hiding a bit more coin under the bed
  • Resting here the party forgot to pick up the brawler (who they had left on the opposite end of the trap room because the wolf couldn’t carry him through the room of traps while simultaneously avoiding them as well) and he was well and gone by morning
  • Heading back to the throne room they party head through the ivy curtain
  • It was there that they encountered a fearsome blue dragon who was furious with them at first for killing a great number of her kobolds, but she quickly warmed up to them when she realized what was in Merv’s possession and gave her name to the party along with a true explanation of the amulet’s hidden power
  • no longer wishing them harm the dragon stepped forth and called her servant through a skrying pool of gold, and he proceeded to escort them back to Syria
  • They were walking for a day or so when they mat upon a fork in the road, the wizard then stepped to take the fork back to the city of Barid

“Where are we going?” called Horatia

“To Barid, we must collect the other pieces of the sword.”

The party stopped walking and exchanged confused looks, “What sword?” Rokashim chimed up

The wizard turned, “You mean you haven’t even collected the hilt yet?”

The look on the group’s face confirmed this

  • They then walked to Syria as night fell, and as they approached the keep they noticed a lot of resources that were once in the keep had been allocated outside of the gate
  • Entering with the ‘cleric’ in their party, the ‘cleric’ imdiately headed towards the great hall. Upon entering, (and some very rude battering of the scribe) they obtained the hilt, but not before the party made the wizard swear to help them cleanse the undead from the city
  • So with some flashy magic the wizard did just that, save for a group of 8 undead, “This will make for a good test…” he said ominously


  • Stepping out from the darkness come the figure of the king and queen’s skeletons
  • After some tussling with the undead the party figured out that it was truly Merv’s test to defeat the king and queen, and he finished each of the monsters with one final blow
  • And then party broke into the mercenary’s guild to rest

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